AI Insights · Timothy · January 2023
Top 5 Idler Games iOS United Arab Emirates Q4 2022
In Q4 2022, the top 5 idler games on iOS in the UAE demonstrated varied performance in terms of downloads, revenue, and active users. More insights available from Sensor Tower.
In Q4 2022, the top 5 idler games on iOS in the United Arab Emirates showed diverse performance metrics, reflecting their popularity and monetization strategies. Here's a closer look at each game's performance based on data from Sensor Tower.
My Perfect Hotel saw a steady increase in weekly downloads, starting at around 1.3K in early October and peaking at nearly 2.9K by the end of December. Weekly revenue fluctuated, peaking at approximately $413 in late October. The game's weekly active users also climbed significantly, reaching around 6.8K in the final week of December.
Lifting Hero experienced varied weekly downloads, with a noticeable peak at 3.4K in mid-October before stabilizing around 1K in December. Revenue showed a gradual increase, starting from $0 in early October to $22 by the end of December. Weekly active users saw a peak of 5.6K in mid-October, then fluctuated to end at around 3.8K in December.
Used Car Tycoon Games had a consistent download rate, with numbers ranging from 834 to 1.3K throughout the quarter. Revenue peaked at $1.2K in late September and saw a low of $294 by late November, before rising to $644 in the final week of December. Active users remained stable, ending the quarter at around 3.9K.
Marble ASMR experienced substantial fluctuations in downloads, peaking at 1.4K in early October, but dropping to 263 by the end of December. Revenue remained low throughout the quarter, peaking at $15 in late November. Active users followed a similar trend, peaking at 1.8K in early October and ending at around 656 in December.
Aquarium Land - Fishbowl World showed a steady increase in downloads, starting at 432 in late September and rising to nearly 1.4K by the end of December. Revenue peaked notably at $360 in late October before stabilizing around $87 by the end of the year. The game saw a steady increase in active users, growing from 2.2K in late September to over 3.4K by the end of December.
For more detailed insights and comprehensive data, visit Sensor Tower.